An endless runner across shadows. One tap. Stay out of the light.
Tap to jump
Hold for higher
a quick tap, a small hop
hold longer, jump further
the only rule
Every one of these is a real, unedited screenshot from the actual game — not concept art, not a mockup. Eight hand-painted worlds, and the ninja never touches the same sky twice.








No tutorial. No menus before you play. Tap to begin — everything else reveals itself as you run.
Golden Hour, Dusk, Twilight, Midnight, a neon street, Dawn, Sunrise, Noon — they crossfade into each other every thirty seconds, the way an afternoon quietly turns into evening.
Five soundtracks composed for this game — EDM, hip-hop, k-pop, oriental, Indian — or a procedural ambient pad if you'd rather have something quieter.
Catch a falling star and the ninja dissolves into ink, flashes forward as a smoky echo of himself, and lands several beats further along.
A quiet poster at the end of every run — a glyph of the path you took and a five-axis read on how you played.
No login, no analytics, no telemetry. Your high score lives on your device and never leaves it.
Every run ends with a card — your distance, your jump style, your persona. Text it to someone. Then watch them try to top it.
One frame from oblivion
"The bamboo dances closest to the storm"
Steady mind, long road
"The river that flows slowly travels the farthest"
Born to the sky
"The crane folds its legs to fly farther"
Beat after beat after beat
"A thousand strikes is how the smith finds the blade"
Carried by the bright current
"The boat that listens, the river carries"
Just getting started
"Where there is no path, the foot makes one"
No accounts, no timers, no pressure, ever. Just tap and run.
Get it on Google Play